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One player must have their Turbo Meter full in order to perform this attack, then simply walk up to a second player and activate.
↑ Two-Player Combo Attack: "You can team up with a second player and unleash a powerful combo attack against your enemies. It's great for approaching hordes of enemies and you can direct its motion." (Penetrates walls) Here you can see a current prototype of the game with basic mechanics in place. Red creates a deadly forward wave attack. We are a team of about four right now remastering one of our favorite childhood games, Gauntlet: Dark Legacy Right now, our progress is slowed by Miss 'Rona, so some of our developers need some help financially getting this ball rolling. Yellow wields a close area attack useful when surrounded by enemies. The turbo bar indicates the strength of that attack. ↑ Turbo Attack: "With a full Turbo Meter (yellow or red), unleash a powerful attack. ↑ Charge: "Run past enemies for a quick escape if necessary.". ↑ Potion Shield: "Your character uses a potion to create a magic shield around them that will damage anything nearby.". ↑ Throw Potion: "Throw a magic potion at your enemies like a grenade.".
The more powerful your magic ability, the larger the blast radius will be."
↑ Use Potion: "With a magic potion, your character can activate a magical blast damaging all enemies and generators within its radius. ↑ Slow Attack: "Slow but does more damage than a quick attack.". ↑ Quick Attack: "Fast but does less damage than a slow attack.". Produced during a transition in hardware generations, the console ports this time were released for the PlayStation 2, GameCube and Xbox. Then resetting the act and doing it again, and again, and again, and again until that damn item drops, and then it does drop but it has the wrong stats and you scream and start farming it again. Gauntlet: Dark Legacy (2000) - Essentially an expansion of Gauntlet Legends, it added more classes and feature twice as many levels, and adding an additional world with a new final boss. Clearing a zone in Diablo is only a means to get the thing you hope to god drops off the boss or rare mob you need for your build. Gauntlet Legends has streamlined some things like being able to select stages, and added leveling (it's basic only upgrades stats).ĭiablo is more focused on builds and gear. Monsters spawn infinitely until you destroy the thing that is generating them. Loot is for temp powerups mostly like giving you attack speed or give you movement speed things like that, ontop of that there are keys that you can get that you have to use wisely to either unlock doors or chests. Gauntlet is about running through preset levels (not random) that have secret exits that can take you to bonus stages or warp you levels (and in some cases can only progress if you find the certain one to go to the next level or it will loop you forever).